![]() I also want to thank Vaerun and Deekay for providing me help in understanding and fixing some TA:K stuff and West for testing the mod with me and providing some feedback. I don't know who made those units so i ll just credit the "unknown modder" :)ĭisclaimer : all unit added to the mod were modified to some extent so they are quite different from their original design. (cursed mummy, sea guardian, devourer, trapdoor spider units comes from the campaign.)Īll other 3rd party models, textures and animations used are not made by me. Stinger bomber created by aquadraconicus.Īrmy ant and giant spider, sky demon units were created by Kylin. Ice yeti, weather spire units come from the azurian faction. Thunder hand unit come from the cursed faction. ![]() Mindwhiper, balloonist, nautilus, black scorpion, pikeman units were designed by TA Biohazard. Goblin bomber unit come from the age of wonder mod.Įlite spearman unit come from the call of arda mod. You should find anything TA:K related you need there and a link to TA:K discord server. If you ever want to get in touch with the still living TA:K community, check Deekay's website "alltakdownload". I am available on discord by the nickname “ako”. (will be togglable in the future by activating/deacticating crusade balance.)Ĭheck this mod articles here " " for more informations! ■ All units may give a certain percentage of their mana cost to their killer upon death. ■ Some unit behavior and bug fixing from the 4.1BB patch. ■ Units characterisitcs visible on their unit icons for a better comprehension of what does what. (It is still compatible with the campaign.) ■ A mod made with multiplayer in mind with lots of minor additions to units to enhance player possibilities. ■ A balance very similar to what crusade balance has to offer except for the damage system change. ■ A complete damage system overhaul and a bonus sight range for all units. ■ At least 8 new quality units per races (more than 10 new for creon) carefully chosen to enhance each race while staying true to their characteristic. (It is highly recommended to play with the 4.1BB patch and the iron plague expansion to play the mod.) The multiplayer check making version 2.0 incompatible with version 1.This mod aim to add more depth to the original game and make it more player friendly. The Zhon Wisp will now target and fire more effectively The size and polygon count of the Veruna Dirigible has been decreased The offensive capabilities of the Veruna Dirigible have been reduced The introduction movie can now be turned offĪssigning orders to units while the game is paused has been improved Kingdoms should now run effectively on a P200 with 32MB of RAM (64MB is highly recommended)Ī new option to control unit/shadow scaling quality in hardware modes in availableĪ registry control has been added to allow players to change the level of unit animation updating.Kingdoms RAM footprint has been reduced by 24MB In many cases the game will run even fasterĭuring intense battles, Kingdoms can now automatically adjust the level of shadow detail and animation updating to maintain a responsive frame rate Kingdoms should now run at least two times faster in all instances.Includes two new maps and various gameplay tweaks as well. The game will also use less RAM and has more forgiving system requirements. This patch includes speed improvements that should double the speed of the game in all areas.
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