![]() This game takes place after the events of the original arcade game, from what I looked up (and from what I could gather in the first part of the intro). And yet, surprisingly, Natsume managed to create a console-exclusive experience with a rather arcade-like feel to it but I'm getting ahead of myself. Unlike the arcade original (which I have not played), this 16-bit SNES game was made by Natsume with the license by Taito. ![]() Pocky & Rocky (known in Japan as KiKi KaiKai: Nazo no Kuro Manto) is the SNES-exclusive follow-up to Taito's 1986 arcade game KiKi KaiKai (known outside Japan as Knight Boy for some reason). From what I had played at the game store, it was good, but when I played it at home, it was even better. It was a pretty neat experience, and it's not often that it happens. ![]() What's cool is that I got to try it for a little bit at the 3D Games store on the displayed Retro Duo, with the employee's consent. When I saw a copy of the game with that name on there, I knew I had to buy it. I've oft heard of this game online, as it's highly lauded as a cult classic among many, and I heard that it was pretty good too. I bought three SNES games that day: the always classic Pilotwings (which I enjoyed since I was little now that I have my own copy, I no longer have to wait until I visit my relatives in order to play it), X-Men: Mutant Apocalypse (which was new to me, and is a decent brawler based on the '90s X-Men animated series), and finally there was the game of the day, Pocky & Rocky. Anyway, on the 24th, I had decided to buy some games, like I said before. It cost a bit, but it was worth the price, and it turned out to be one of the best gaming decisions I ever made! =D That day my hope was restored, and I would go on to purchase the system the very following Thursday. It was a Retro Duo, and the employee there said that it worked for NTSC SNES games and SFC games from Japan. ='( Two days later I went to 3D Games to buy some games, when I saw a system that caught my interest. I really wanted to play Alcahest and I was sad that I couldn't do it and had lost all hope for a chance to import SFC games. And yet some websites say that it works for SFC games, so either someone's lying or I'm missing something, and I probably am. The SFC cart didn't fit on the Game Genie slot, and I was let down. It was at that point that I really wanted to start importing SFC games from Japan I was under the impression that the Game Genie could play SFC games. I've got a confession to make: two days before I got this game I had received my very first Super Famicom cart Alcahest, but sometime before that I had gotten a Game Genie.
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