The standard races are the main course, whereby twelve cars rip around tracks that snake left and right, picking up weapons which can be used to slow their opponents, taking advantage of shortcuts hidden in plain sight. There are some good racing modes in there. Alas, that's not quite how it worked out, and in the end Codemasters has delivered a game that doesn't quite scratch the Micro Machines itch that's been niggling us for many a year. Both games did a solid job of realising the basic premise (that being: little cars racing around domestic environments), but neither delivered what you might call a "definitive experience", and nostalgic memories of hard-as-nails local MP on the Mega Drive have, for many of us, prevailed over modern interpretations.Īnd thus the stage was set for a triumphant return, where the newest iteration of the game that once ruled supreme in the top-down racing genre could come back and reclaim its crown. This is actually a sub-genre that has been visited a couple of times of late, with Toybox Turbos (also by Codemasters) and Table Top Racing: World Tour both looking to fill the gap left by the extended absence of Micro Machines (obviously, we're not counting the mobile title released last year). If, like us, you've got fond memories of huddling around a small square screen as deep as it was wide, racing pixelated cars on twisting tracks that punished even the slightest mistake, then you were probably looking forward to playing Micro Machines: World Series as much as we were.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |