![]() There's a scene in which you and Kim are conducting an autopsy while Kim got his hands dirty, I opted for the paperwork. In his impeccably dry way, Kim will suggest this is not exactly appropriate behaviour, but he's also not going to stop you from reinventing yourself as a cocky superstar cop, a rude asshole cop, a wretched nihilistic cop, a bungling apologetic cop, a mortified repentant cop, or some tempered combination thereof.Įven during what could be considered rote casework, Disco Elysium provides so much opportunity to express yourself. As such, you're welcome to walk out of your shitty motel room with just one shoe on, and you're able to tell the manager you're not paying for the room, nor the damage you caused, and he can frankly go screw himself. Disco Elysium provides a staggering amount of options, letting you choose and role-play the type of cop-indeed, the type of person-your amnesiac detective is going to remember himself to be. Of course, you don't have to play it straight. You can call in to the police station and request they retrieve further information about leads you've uncovered and, if there's anything your booze-frazzled brain has forgotten, Kim is always there with a gentle reminder of the finer details of effective police work. You can grill suspects about their movements on the night of the murder and look for holes in their stories about what they saw. Played straight, there's a meticulous satisfaction in assuming the role of by-the-book cop. ![]() You and your new partner, the unflappable and eternally patient Kim Kitsuragi, at first inspect the body, interview potential witnesses and generally gather clues to identify the victim and track down the perpetrator. Your amnesiac cop quickly discovers he's been assigned to investigate a murder-what appears to be a lynching-in a small, seaside town. Yet in all kinds of other ways-thematically and mechanically-Disco Elysium is very unlike other RPGs. There are quests to initiate, experience to gain, levels to up, dialogue trees to climb, and skill checks to fail. It proceeds with the traditional top-down view of the world, your party members traversing beautiful, hand-painted 2D environments, pausing to inspect objects and talk to people. ![]() Indeed, it opens with a nod to Planescape Torment with a semi-naked figure lying on a cold, hard slab before slowly rising to his feet-only the slab isn't in a mortuary, it's in a cheap motel room, and the figure wasn't recently dead, he's just still drunk. By clicking 'enter', you agree to GameSpot'sĭisco Elysium presents as an RPG in the mold of Baldur's Gate or Divinity: Original Sin.
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